Trackir3 Pro with the Vector expansion

Enter TrackIR3 Pro with the vector expansion.  The new vector is compatible with TIR3 and TIR3 pro only.  There are slight differences in the standard and pro version, and while results should be similar, this article is based on the pro version only.

The wait for the new vector system for TIR seemed to be a very long one.  Even die hard fans knew all too well about the shortcoming of the TIR2 system.  Despite all of its great points, the learning curve was just too steep, and even those who because proficient at its use, got frustrated from time to time.  The new vector expansion promised to fix all that.  No longer would leaning be interpreted as turning your head, no longer must I sit motionless in my virtual cockpit.

The new system uses three points of reference.  Using three points the new software can now tell if you are actually turning your head or just leaning a bit to one side.  These points are arranged in a triangle shape that sits on the Trackhat. 

The word of Vector

Installation of the TIR3 and vector software is straightforward.  Be sure you make a copy of two of your Vector Activation Code.  Since the vector software could in theory work without someone actually purchasing the specialized clip, you must enter an activation code for it to function, and while the support at Naturalpoint is phenomenal, save yourself the trouble and keep it in a safe place. 

Once the software is loaded, you will see a list of TIR Enhanced games at the top and a listing of profiles or 'settings' at the bottom.  You can associate any of the enhanced games with any profile settings.  This allows you to automatically have your favorite prop simulation have a different set of values to how movement is tracked from your racing game where looking up isnt really a factor.  You may also just manually choose a profile to load, and for most players, this is the best option.

The new software allows you to set the sensitivity for all axis at seven points in each direction of movement allowing for very well defined customization.  For most uses it is best to keep movement fairly low near the center, and then more aggressive once you get past the center zone.  This lets you have a very steady forward view, but give you full range of motion without having to turn your head so far you can look at your monitor anymore.

The TIR and Vector software are stable and works well, even with software that does not support enhanced mode.  NOTE: Unlike the older software, the latest software dose NOT support mouse emulation.  Naturalpoint has said it will be added and then said that the mouse functionality was not intended for SmartNAV, its product that works in a similar fashion to the TIR but is designed to help those who because of physical limitations cannot use a standard mouse.   SmartNav cost more than TIR and has additional ports for things like foot pedals for mouse clicks, and software that had added functionality to aids those with disabilities.  It will be sad if they do not add mouse function back to TIR3, because it did have its uses.

Using the TIR with the Vector clip is nothing short of amazing.  It took little time to get used to the new movement.  The addition of the 3 points as opposed to just one along with the newer hardware in the TIR3 makes the tracking very precise and very smooth.  In games that support the full six degrees of freedom, the experience is hard to describe.  There has never been anything that gave me the immersion and situation awareness that the new TIR/vector has.

I have used it with LOMAC, MSFS 2004, X-plane 8 and Aces High ][.  All games that support the TIR natively, although only Aces High ][ supported the full six degrees of freedom (sans head tilt) but in all cases the addition of TIR makes the game a true experience.  To be sure I found the TIR most useful in combat situations.  Thats not to say the civilian pilot wouldnt get enjoyment and use from it, but rather that while its great in civilian simulations, it is critical in combat to have every advantage.

One feature which I found useful in AH][ was the way that the TIR software worked in conjunction with the hat switch.  For those unfamiliar with AH][, it has a fully integrated 3d cockpit and allows you to move your virtual point of view left right and forward and back.  This allows you to look back at your six o'clock and lean left or right to see around the fuselage of the plane.  With the TIR on, you can pan around using the standard enhanced panning, but if you need to, you can still use your hat switch and (for example) check 6, and use the TIR to shift left, right up and down while looking back to see every possible angle.  This is especially helpful in planes with poor rear views.  This is automatic and happens whenever you hold the hat switch in a given direction.

The TIR software also has build in the ability to turn the tracker off or re-center it with the pressing of a button.  The is great help for those situation where you need to keep your view centered above all else (bombing comes to mind), or also when you are climbing out to a target and will be looking at things not directly at the monitor and dont need your view jumping all over the place while you reach for the potato chips.

The Re-Center is a feature that helps if your TIR gets 'lost', and isnt sure where you head is pointed.  This happens most frequently when looking DOWN, and is a direct result of a design decision with the vector clip.  Its not a critical problem, and can be avoided 95% of the time with a proper setup, but even in the best cases it will occur every once in a while and you will find yourself needing to re-center.

As you move your head up and down, the two lower points move towards the top point on the sensor.  If you turn left or right, the two lower points appear move closer to one another, but if you lean left/right/up/down, the points all move together in that direction.  It is this absolute positioning combined with the position of each point relative to the others that makes all the difference.  You now have a full six degrees of freedom.

·Look up, down, left, right
·Lean up, down, left, right
·Move forward or back
·Rotate your head left or right*

The movement is much more natural now.  It still takes getting used to, but the high level of frustration during the learning curve is gone

*most games do not currently support head rotation (think the Sony® dog tilting its head)


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